We are if you read Wired's Danger Room blog daily like I do. It seems our hallway talk about building an MMO for the Army's recent desire to build an online training world got picked up. There's not much there really but it's nice to see us get a little press.
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3 comments:
I would say you guys should be worried with www.1944d-day.com in production and scheduled for release in 2011.
I mean I love WWIIONLINE, as it's known by everyone, but the graphics are so ancient. I mean it's 2008 and look at games like ARMA, ARMA2 and OFP2 that will be coming out this year.
Plus, Ronan Hayes, the lead development guy with Frantic Games says 1944d-day will be everything WWIIONLINE isn't and have way better graphics and customization.
Hi Gophur,
How do you do ? I hope you're fine.
I can't wait to discover all the huge work you've done for 1.29, as to hear about the expected features for 1.30. The evolution of this project is really something that interests me, and I fully support it.
I have been thinking about a long term strategy plan for WWIIol, and I'm convinced that the introduction of true Artificial Intelligence is something that could open new interesting doors to the Battleground Europe concept.
Maybe you have been told about a few topics where I spoke about such a concept. To resume iy, I found a fantastic new WWII game to illustrate the concept : Just look at this video http://www.warleaders-game.com/trailer3.swf
and imagine that our ingame leaders (our community managers, eventually) could spend their time setting up orders for virtual factions which would automatically try to accomplish the missions, as AI is doing in that game.
And players ? You'll ask. Well, they may either chose to join/support an AI squad as lonewolf, or to set up a 100% player-controled squad to accomplish the same mission with the same freedom they currently have.
So it would guarantee maximal action and immersion, at any given time of the day. How more players join, how less AI units are available. There would also be constant action over the whole frontline between AI units, making air missions useful at any given time, as naval missions.
We could also imagine to have interactive AI officers and soldiers (who speaks to you when you're hurt, when a grenade lands nearby, when an officer request you to accomplish a task, or to whom you could give proximity orders such as "I need ammo", and so on)
Again, it's just a concept, in case China makes you too rich and you would like to launch a second MMO concept =]
BTW, please get an artist have a
look at the explosions in this video. Especially the ones from bombers and artillery : i-m-m-e-r-s-i-v-e ! That's actually what I expected to see after the previous overpass.
Thanks for you time spent to this message. Hugs to KFS1 and DOC.
See you during the next welcome back soldiers !
PS: other videos are available on youtube, as this 10min ingame footage
http://www.youtube.com/watch?v=oHfrAbaOMYs&feature=related
Again, please pay attention to the dynamics of explosions compared to ours. It's maybe maybe more hollywood-like but more stressful.
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