GameSetLinkDump: Claymation Rules The Waves
7 hours ago
Random Thoughts from the Producer of World War II Online
This matches with other research and opinions of other game academics
and designers.
- Competence (PENS)
- Achievers (Killers in PvP) (Bartle Player Types)
- Game (Schubert)
- Autonomy (PENS)
- Explorers (Bartle Player Types)
- World (Schubert)
- Relatedness (PENS)
- Socializers (Bartle Player Types)
- Community (Schubert)
Richard Bartle:
Player Types In MUDS: http://www.mud.co.uk/richard/hcds.htm
Bartle Test: http://www.guildcafe.com/bartle.php
Damion Schubert: http://www.zenofdesign.com/
Seems them thar legislators down in Austin want us to make more of them thar video (rhymes with rodeo?) games and moving pictures here in the great state as long as they are all nice and don't portray no violence and have good ole family values. Values like "Don't mess with Texas!" or how about the ole timey favorite "Remember the Alamo!" or the ever popular modern classic "Dallas Cowboys!". Yeah those are a nice set of non-violent family values if I ever heered 'em.What we do is mass-market mainstream family-friendly stuff. [The incentive program] is helping to overcome that stigma we still suffer from: ‘Oh, games; that’s shooting people.’ That’s just like saying all films are Quentin Tarantino films.